Changing the game of consumption is a Megagame that aims to communicate research in the MISTRA Sustainable Consumption project on how to change consumption patterns and scale up niche practices to become more mainstream. The project started in 2022 and runs until 2025.
- Playtesting CGC v0.1: reflections on the rise (but not fall) of a criminal empireav Magnus PerssonOn February 15 2023 the village of Åkervalla opened up for the very first group to attempt to achieve sustainable consumption. The following are some reflections from the first playtest, with some ideas about what direction the development of …
Fortsätt läsa Playtesting CGC v0.1: reflections on the rise (but not fall) of a criminal empire
- The village of Åkervalla: dressing a problem in different (but familiar) garmentsav Magnus PerssonThe latest development involves myself and my colleague sitting down a few hours to discuss how to proceed with development of the game – and ended up in us rethinking the whole thing. We realised that the problems and …
Fortsätt läsa The village of Åkervalla: dressing a problem in different (but familiar) garments
- Imagining the future: rethinking the first iterationav Magnus PerssonRethinking a concept even before I begin to create the game happens to me all the time – and so it was not unexpected that it would happen for this game too. What was unexpected was when it happened: …
Fortsätt läsa Imagining the future: rethinking the first iteration
- One-hour game: cards-and-agreements versionav Magnus PerssonA week before the planned playtest of version 0.1 of the Changing the Game of Consumption megagame, two of our project members were to hold a one-hour presentation, and so came up with the idea of playing a short …
- Toying with ideas: creating a conceptav Magnus PerssonIn this post I’ll be going into some of the ideas that guide the game design process at this point. If some of them seem contradictory or very, very vague to you, that’s fine – the game is still …