Playtesting CGC v0.1: reflections on the rise (but not fall) of a criminal empire

On February 15 2023 the village of Åkervalla opened up for the very first group to attempt to achieve sustainable consumption. The following are some reflections from the first playtest, with some ideas about what direction the development of the game will take. The first decision to make is always whether the concept worked or …

Fortsätt läsa Playtesting CGC v0.1: reflections on the rise (but not fall) of a criminal empire

The village of Åkervalla: dressing a problem in different (but familiar) garments

The latest development involves myself and my colleague sitting down a few hours to discuss how to proceed with development of the game – and ended up in us rethinking the whole thing. We realised that the problems and solutions the players would be dealing with are very abstract and general in nature, and for …

Fortsätt läsa The village of Åkervalla: dressing a problem in different (but familiar) garments

Imagining the future: rethinking the first iteration

Rethinking a concept even before I begin to create the game happens to me all the time – and so it was not unexpected that it would happen for this game too. What was unexpected was when it happened: a week before we were set up for a playtest. As it turned out, the playtest …

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One-hour game: cards-and-agreements version

A week before the planned playtest of version 0.1 of the Changing the Game of Consumption megagame, two of our project members were to hold a one-hour presentation, and so came up with the idea of playing a short version of the game. This proved to be a welcome challenge, as it worked to question …

Fortsätt läsa One-hour game: cards-and-agreements version

Understanding what it’s all about: a rough sketch

The goal for the first part of the journey is to understand the kind of world in which the game will be set. It could easily be assumed that it should be the one we’re all living in – especially as what we’ve set out to do is help people move towards more sustainable consumption …

Fortsätt läsa Understanding what it’s all about: a rough sketch

Changing the Game of Consumption: a megagame designer’s blog

Let me introduce myself: my name is Magnus Persson, and I’m lead game designer of the Changing the Game of Consumption megagame, which is created to communicate the results of the Mistra Sustainable Consumption research project. If you found this introduction oddly familiar, it may be because I’m also lead game designer for the Switching …

Fortsätt läsa Changing the Game of Consumption: a megagame designer’s blog